
using System.Collections;using System.Collections.Generic;using UnityEngine;using Priority_Queue;[System.Serializable]public class Node{ public bool isWall; public Node parentNode; public int x, y; public int g, h; public int f { get { return h + g; } } public Node(bool _isWall, int _x, int _y) { isWall = _isWall; x = _x; y = _y; }}public class G..
게임 개발/게임 개발 프로젝트
2024. 6. 11. 20:39